Jaisie Sin

Associate Director, TAGlab

PhD Candidate


Jaisie is a PhD candidate studying Human-Computer Interaction at the Faculty of Information University of Toronto, under the supervision of Dr. Cosmin Munteanu. She received an Honours Bachelor of Science at the University of Toronto, with a specialist in Computer Science and a major in Neuroscience. She also has a Masters of Information in User Experience Design from the University of Toronto. Her research is on conversational and voice user interfaces, virtual agents, the inclusive design of technology for older adults, issues of social marginalization, and virtual reality. Her research projects have investigated older adults' perceptions of smart speakers, the role of technology on social wellbeing, and how voice interaction can be used in virtual reality. Jaisie has published at conferences such as CHI, CUI, and MobileHCI, and journals such as the Journal of Human-Computer Interaction.

(Best Paper) Sin, J., Munteanu, C., Ramanand, N., & Tan, Y.R. (2021). VUI Influencers: How the Media Portrays Voice User Interfaces for Older Adults. In Proceedings of 2021 CUI the 3rd Conference on Conversational User Interfaces. https://doi.org/10.1145/3469595.3469603

Sin, J., L. Franz, R., Munteanu, C. and Barbosa Neves, B. (2021). Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. ACM. https://doi.org/10.1145/3411764.3445180

Sin, J., & Munteanu, C. (2021). Low-level Voice and Hand-Tracking Interaction Actions: Explorations with Let's Go There. In Proceedings of the 2021 MobileHCI 23rd International Conference on Mobile Human-Computer Interaction. https://doi.org/10.1145/3447527.3474875

Sin, J., & Munteanu, C. (2020). An Empirically Grounded Sociotechnical Perspective on Designing Virtual Agents for Older Adults. Human–Computer Interaction. Taylor & Francis. https://doi.org/10.1080/07370024.2020.1731690

Sin, J. and Munteanu, C. (2020). Let's Go There: Voice and Pointing Together in VR. In Proceedings of the 2020 MobileHCI 22nd International Conference on Mobile Human-Computer Interaction. ACM. https://doi.org/10.1145/3406324.3410537